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Diablo 3 augment ancient item
Diablo 3 augment ancient item








diablo 3 augment ancient item

It requires one to think a bit about which gem to use, but I never found it confusing. What information is “bad”? The information it gives is correct as far as it goes. Instead, the information it does contain is downright confusing.īad information is worse than no information at all. That, to me, is just begging for the player to be confused by this…) But I do sympathise with those who get confused by the lack of in-game clarity on this recipe, especially after someone has pointed out what tooltip shows up when the player is trying to figure it out. (Disclaimer - I mostly do casual seasons and rarely augment other than to finish the journey so I never dealt with this recipe until well after I’d read what it does in forums and patch notes - I’ve never had to piece it together from the info given in the game. So, this tooltip is just a series of accidents waiting to happen. In addition, the “+280” part of that highlighted effect is also not related to the amount of dexterity you will get - that depends on the level of the legendary gem. That tooltip, without specific research by the player, is all but baiting them into a misplaced expectation.Īnd if you are thinking “but it says ‘inserted into equipment’ so that doesn’t apply here”, then neither does the “+280 Dexterity” vs the other effects. Note that the same 3 categories that differentiate the effect of a gem are the same 3 categories that are broken out with different cost requirements in the recipe, further supporting an expectation that it behaves differently on the 3 main “gem effect” categories. Unfortunately we live in a world where people typically go by information at hand when they make a decision, and the recipe description is not only unclear - that tooltip (which does not include the yellow highlight rectangle when viewed in game) basically lays out a good argument for the misplaced expectation. That quote you gave from the game guide is very clear and enlightening. That tooltip - that’s the key to the misunderstanding here! (Had to delete the link and image from the quote there as the forum thinks that I’m trying to post it without proper status…)

diablo 3 augment ancient item

If you mouse-over the Gem images in the Recipe, you will get a tooltip that tells you which augment you will receive. Caldesann’s Despair always uses the Other Property to augment an Ancient item. When you’re in-game, access Kanai’s Cube and turn to the Caldesann’s Despair Recipe. Using this recipe with 3 Flawless Royal Rubies will augment an item with Strength, 3 Flawless Royal Topazes will add Intelligence, 3 Flawless Royal Emeralds will add Dexterity, and 3 Flawless Royal Amethysts will add Vitality. The resulting attribute depends on the gem color used.










Diablo 3 augment ancient item